The Locust's Manor Player Hub
Reference

The Locust's Manor Maps & Areas

The six maps the lobby lists, the objective counters each map puts on screen, and the escape trigger for each — read from dated recordings of the current build and checked 2026-10-17.

[MAP ROSTER] Dated sources onlyChecked: 2026-10-17

Quick answer

Roster

Every Map, Its Objective Counters and Its Escape Trigger

Objective text and counters are quoted from the on-screen HUD in dated recordings of the current build. Official notes are quoted from the experience description. A counter is not a route: room order, spawn points and rewards stay unpublished where no source states them.

Lobby labels (2026-10-17): MANOR · BACKROOMS · POOL ROOMS · THE END · FOREST · SCHOOL

MapRequired countersObjective and escapeStill unpublished
ManorInterior house: patterned wallpaper, pillars, rugs, and a chained exit door with indicator lights above it.KEYS 0/6 · LEVERS 0/4OPEN THE EXIT DOOR once all six keys and four levers are done.Escape: Unlock the chained door and step outside.Read the Manor escape walkthrough →Where the six keys and four levers spawn. The door shows one indicator light per lever, so count the lights to check lever progress.
BackroomsYellow patterned corridors, damp carpet, drawer cabinets, a STOP sign and standing water.KEYS 0/5OPEN THE EXIT DOOR once all five keys are collected.Escape: Unlock the chained emergency exit door and walk through.No recording analysed here establishes a fixed room order or key locations, so none is published.
Pool RoomsWhite tile, shallow water, columns, and wall pipes carrying red valves.STATUES 0/3 · VALVES 0/3ESCAPE THE GATE! once three statues and three valves are done.Escape: Turn the valves, set the statues on their bases, and cross the raised gate.Valve and statue positions, and whether draining the water is required or only a side effect.
The EndLibrary-like shelf maze with "THE END IS NEAR" painted across the beams.Six colour-and-digit notesFIND THE 6 NUMBERS : OPEN THE DOORS.Escape: Enter the six digits on the keypad in the colour order the keypad shows.The digits themselves are run-specific: the two dated recordings collected different sets, so no fixed code is published here.
ForestNight woods with campsite tents, campfires, abandoned cars and log cabins. It is the only outdoor map in the 2026-10-17 all-maps run.FUELED 0/5 · REPAIRED 0/5POWER UP THE GENERATORS, then RUN TO THE EXIT.Escape: Fuel and wire five generators, then reach the lit exit gate.Generator and fuel-can spawn points, and what finishing the minigame pays. The wiring step appears as CONNECT THE WIRES with colour-matched pairs in the 2026-10-17 run and as a CONNECT THE CABLES timing input in the 2026-09-21 run, so read the live prompt.
SchoolClassrooms, lockers, corridors and a gym. Its monster is Cat in the hat.LOCKS 0/4 · GENERATORS 0/6THE EXIT IS OPEN : RUN! once four locks and six generators are done.Escape: Unlock four locks, repair six generators, then run through the main doors.Key and generator positions, and whether the generator step is the same wiring minigame as Forest.

Official notes that name a map: Forest — "New Generators minigame on Forest map" (2026-09-20 note). School — "School map" and "Cat in the hat" (2026-10-13 Halloween update list). The lobby also showed monster and difficulty settings; the 2026-10-17 run shows THE LOCUST selected with difficulty NORMAL and the game modes CLASSIC and SURVIVAL, and the 2026-09-06 run shows THE LOCUST, THE BOILED ONE and THE GUILT as monster options. Two further lobby cards (THE SEWER and Hallucination) were visible but not opened, so their content is not described here. The 2026-09-20 wording quoted above (Forest generators, second floor, Big Manor removal) is no longer part of the live description, which now carries the Halloween update list; those quotes are kept with their date rather than presented as current text.

Forest

The Forest Map and Its Generators Minigame

Forest is the only outdoor map and the one where search demand and the official update overlap most visibly.

Officially named

What the developer published

  • • The 2026-09-20 update note lists "New Generators minigame on Forest map".
  • • The 2026-10-13 Halloween update list does not mention Forest again, so the Generators note is still the last first-party statement about it.
Observed in dated recordings

What the objective HUD asks for

  • • FUELED 0/5 and REPAIRED 0/5 are two separate counters on the same five generators. The 2026-09-08 run repaired one generator that had not been fuelled, so the wiring step does not wait for fuel.
  • • Fuel cans are picked up in cabins and by searching the trunks of abandoned cars ([E] Search); a single run can carry several.
  • • Landmarks in the 2026-09-08 run: a pond with tents at the water's edge, a log cabin with a fireplace and an armchair, a tall watchtower with a bed and a radio inside, and a white gate at the start that only opens at the end.
  • • When all five are done the objective changes to RUN TO THE EXIT and the gate lights up.
  • • Dying costs the run's progress: in the solo 2026-09-08 run, respawning put both counters back to 0/5.
Not published

What still cannot be answered

  • • Where the five generators and the fuel cans spawn, and whether either is fixed per server.
  • • What finishing the minigame pays, and whether the generator count changes with difficulty or player count.
  • • The exact wiring input. The 2026-10-17 run shows CONNECT THE WIRES with four colour-matched pairs; the 2026-09-21 and 2026-09-08 runs show a CONNECT THE CABLES timing input (stop the line on the red zone, SPACE or E to stop, three stops per generator). Read the live prompt rather than assuming either form.
  • • What a missed stop costs beyond the retry: the 2026-09-08 run shows sparks, an alarm and a hunt starting seconds later, but no source states whether noise always pulls the monster or by how much.

The Forest run with a monster on your heels is covered separately: what the Guilt looks like, what noise pulls it in, and how one recorded run broke the chase is on the Guilt page.

Search phrases this section is written against, captured on 2026-10-17: "The locusts manor forest map", "The locusts manor forest codes", "The locusts manor forest walkthrough", "The locusts manor forest wiki", "The locusts manor forest guide". Those phrases are real query vocabulary; the counters above come from dated gameplay recordings, not from the query text.

Layout changes

Second Floor and Big Manor

Two changes from the same official note, kept separate because only one of them is still in the game.

ChangeOfficial wording (2026-09-20)What is still unknown
Second floor"Second Floor to all manor sizes"Entrance, layout, and whether it changes the objective chain.
Big Manor"Big Manor temporarily removed"Return date, replacement size, and whether saved runs are affected.

If you are looking for the second floor, read the live in-game prompt and floor layout in the current build. The 2026-10-13 Halloween update list does not mention Big Manor or the second floor again, so neither removal nor return is claimed beyond the 2026-09-20 wording.

Troubleshooting

When a Map Moment Does Not Line Up

Short checks for the four mismatches players hit most.

You cannot tell which map you are in

Check the lobby's Map setting before the run starts, then match the first room against the identification column above. Do not name a map from yellow walls or water alone — the same visual language appears in the separate House of The Locust experience.

The generator objective does not appear

Generators are not Forest-only: the 2026-10-17 run shows FUELED/REPAIRED counters on Forest and LOCKS/GENERATORS counters on School. Read the objective banner first — if it shows keys, statues or locks instead, that map uses a different objective chain.

An older key-and-lever route fails

The current Manor objective counts six keys and four levers, and the door shows four indicator lights. Notes written before the 2026-09-20 harder-gameplay update describe five keys and two levers, so a route that stalls at two levers is an old route rather than a bug.

Results mix in a different Locust game

House of The Locust is a separate Place ID by a different creator. Its map names and mechanics do not apply here. Check the creator name and Place ID before following any route.

Companion Resources

Next Steps

Map questions usually lead to a route question or a status check — these are the pages that answer them.

FAQ

Frequently Asked Questions

Map roster, Forest, second floor and Big Manor status for The Locust's Manor.

What maps are in The Locust's Manor?

The lobby map chooser in a recording made on 2026-10-17 lists six names: MANOR, BACKROOMS, POOL ROOMS, THE END, FOREST and SCHOOL. The official description independently names the Forest map (2026-09-20 note) and a School map (2026-10-13 Halloween update list). Both the lobby list and the objective counters below come from dated recordings of the current build, not from a developer-published roster.

What does each map ask you to do?

Manor needs six keys and four levers, Backrooms five keys, Pool Rooms three statues and three valves, The End six colour-and-digit notes typed into a keypad, Forest five fuelled and wired generators, and School four locks plus six generators. Each of those counters was read directly from the objective HUD in a dated recording, and the escape trigger for each map is listed in the table above.

Does The Locust's Manor have a School map?

Yes. The 2026-10-13 Halloween update list includes "School map" and "Cat in the hat", the lobby map chooser shows SCHOOL as the sixth option, and a 2026-10-17 recording plays it: LOCKS 0/4 and GENERATORS 0/6, changing to "THE EXIT IS OPEN : RUN!" when both are done. The monster shown on that map is Cat in the hat.

How many keys and levers does the Manor need?

Six keys and four levers. The HUD counters read KEYS 0/6 and LEVERS 0/4 in the 2026-09-21 and 2026-10-17 recordings, and the exit door carries four indicator lights. Older community notes describing five keys and two levers were written before the 2026-09-20 harder-gameplay update.

Does The Locust's Manor have a Forest map?

The official description assigns "New Generators minigame on Forest map" to it, the lobby lists FOREST, and a 2026-10-17 recording plays it start to finish: FUELED 0/5 and REPAIRED 0/5, then RUN TO THE EXIT.

Is Forest the new map announced in the update?

Forest was already in the game when the 2026-09-20 note named its Generators minigame, and the 2026-10-13 note adds a separate School map. This page does not label Forest as the newest map.

How do you get to the second floor?

The 2026-09-20 note states "Second Floor to all manor sizes". It does not publish an entrance, a layout or a requirement, and no recording analysed here shows the route, so the method stays unpublished. Read the live in-game prompt and layout instead of forcing an older route onto the current build.

What happened to Big Manor?

The official 2026-09-20 update note says "Big Manor temporarily removed". The developer's own wording is temporary; no return date, replacement or reason is published, so this page states the removal only. The 2026-10-13 Halloween list does not mention it again.

Are there codes for the Forest map?

No promo code has been captured or verified for any map, including Forest. Searches that pair "forest" with "codes" are answered by the code status page, which tracks first-party surfaces instead of listing unverified strings.

Is this the same game as House of The Locust?

No. The Locust's Manor is published by FunGames26 (Place ID 97090732168175). House of The Locust (Place ID 86247128610772) is a separate experience with its own maps and mechanics, and results for the two are often mixed in the same search page. Check the creator name before following a route.