The Locust's Manor Keys & Levers Probe
A lightweight reference probe tracking the current six-key and four-lever Manor objective in The Locust's Manor, with dated checkpoints and explicit evidentiary limits.
In The Locust's Manor by FunGames26, the Manor objective HUD currently reads KEYS 0/6 and LEVERS 0/4, and the exit door carries four indicator lights. Five colour names (Red, Blue, Green, Yellow, Purple) come from community notes; the white key appears by name in a dated recording. This page separates what a recording actually shows from unverified runner notes. Older notes that describe five keys and two levers were written before the 2026-09-20 harder-gameplay update, so treat them as dated rather than current.
Six Keys: HUD Count Plus Community Colour Names
The counter requires six keys. Five colour names are community-reported and the white key was read from the 2026-09-21 recording. Fixed spawn coordinates across servers are unverified.
Red Key
Visible on-floor pickup prompt at 00:25 in recorded run pcjE1FXqdnc. Colour name from community notes.
Blue Key
Reported in community uploader chapter markers; spawn coordinates unverified.
Green Key
Reported in community uploader chapter markers; spawn coordinates unverified.
Yellow Key
Named on screen as YellowKey in the dated 2026-09-21 recording; spawn coordinates unverified.
Purple Key
Reported in community uploader chapter markers; spawn coordinates unverified.
White Key
Named on screen as WhiteKey in the dated 2026-09-21 recording. No sixth colour name is published beyond this one.
Four Levers
The counter requires four levers and the door shows one indicator light per lever, so the lights are the in-game progress read. Lever positions beyond the two recorded frames are unverified.
Lever 1
Visually confirmed wall switch on interior wooden pillar at 00:48 in pcjE1FXqdnc; circuit logic unverified.
Lever 2
Reported in runner notes prior to the exit sequence; specific trigger mechanics unverified.
Lever 3
Required by the LEVERS 0/4 counter in the dated 2026-09-21 and 2026-10-17 recordings; position unverified.
Lever 4
Required by the LEVERS 0/4 counter; the exit door shows four indicator lights, one per lever.
Visible Recording Checkpoints
Directly observable events from public recorded run pcjE1FXqdnc.
Evidence Boundaries & Verification Limits
- Key Recovery: Community reports say a carried key may be recoverable after an elimination; this is not independently verified here.
- Spawn & AI: Fixed item coordinates, guaranteed room routing, and monster patrol formulas are not published or verified by first-party APIs.
- Entity Boundary: This probe exclusively covers The Locust's Manor by FunGames26 (Place ID 97090732168175). Mechanics from House of The Locust by NULLWORKS STUDIOS (Place ID 86247128610772)—such as keycards, wirecutters, and cube puzzles—belong to that separate game and do not apply here.
Frequently Asked Questions
What keys and levers are reported in The Locust's Manor?
The Manor objective counter requires six keys and four levers in the current build. Five colour names (Red, Blue, Green, Yellow, Purple) come from community run notes, and the white key appears by name in the dated 2026-09-21 recording; no sixth colour name is published. Notes describing five keys and two levers predate the 2026-09-20 harder-gameplay update.
Are key spawn coordinates or optimal routes verified?
No. Fixed spawn coordinates, guaranteed room sequences, and monster AI patrol logic are not verified by official developer documentation or first-party APIs.
What happens if a player holding a key is eliminated?
Community reports say a carried key may be recoverable after an elimination; this is not independently verified here.